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You can download them directly from links in the description to his video, or from sites like. The only catch is that enabling multi-core locks your frame rate to 30fps, but BSoD made use of 60 FPS mods to get past this hurdle. This means significantly higher frames for games that benefit (particularly newer games), and much faster loading times all round. While not all games will necessarily see this kind of gain, every Nintendo Switch title compatible with the emulator should now have more CPU cores at its disposal for rendering. The video below shows the YouTuber BSoD Gaming nearly doubling his frame rate on the 7-year-old Core i5 4690k (at 4.2 GHz) in games like Pokemon Sword and Shield. With access to more processing threads, even older, multi-core CPU’s should offer a much smoother experience.
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This is particularly welcome news for moderately-specced PC’s since an emulator that unloaded most of the work onto one processor core meant that you needed a really high-end CPU to enjoy most games (or one hell of an overclock). The most obvious advantage from now having access to more CPU cores is that Switch games are rendered with much higher and more stable frame rates.
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For an emulator that mainly used a single CPU core until now, this update is a huge milestone in rendering capacity and most games already benefit from this development. The industrious development team behind Yuzu, a PC emulator for the Nintendo Switch, announced an update that enables true multi-core scalability.
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